CreateTrolly
Create a lootable trolly, everything will be handled automatically by the lib, you just have to give the money and define the type of trolly
Argument | Data Type | Needed | Default | Description |
---|---|---|---|---|
type | string | - | The type of trolly: cash, gold, diamond | |
coords | vector3 | - | ||
giveCash | function | - | This function is executed each time a money bundle enters the bag | |
notify | string | Press {E} to begin looting the trolly | Marker notification to interact with the cart | |
minSpeed | number | 1.0 | minimum speed at which the player can loot (1.0 = normal speed) | |
maxSpeed | number | 1.6 | maximum speed at which the player can loot (1.0 = normal speed) |
Returns
Data Type | Description |
---|---|
id | The marker id |
obj | The trolly object |
Dont need to be called every frame
Example
local coords = GetEntityCoords(PlayerPedId())
local tcoords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 2.0, 0.0)
CreateTrolly("cash", tcoords, function()
print("Pickuped cash")
end)
Last update: December 16, 2022
Created: October 31, 2022
Created: October 31, 2022