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TranslateObjectRotation

Rotate an entity with a constant speed.

Argument Data Type Needed Default Description
obj object -
destination vector3 - The destination rotation
duration number - Total duration in ms
rotationOrder number - The order yaw, pitch and roll is applied. Usually 2. Read more here

Dont need to be called every frame


Example
local rot = GetEntityRotation(obj, 2)

TranslateObjectRotation(obj, rot + vec3(0.0, 0.0, 90.0), 5000, 2)

Last update: June 6, 2023
Created: June 6, 2023