StartParticleFxOnNetworkEntity
Create particles on a networked entity, obviously the particles will also be synchronized
Argument | Data Type | Needed | Default | Description |
---|---|---|---|---|
ptxAsset | string | - | The ptfx dictionary (core, etc..) | |
name | string | - | The particle name | |
obj | number | - | The client entity (not netid) | |
offset | vector3 | - | ||
rot | vector3 | - | ||
scale | number | - | ||
axis | number | - |
Dont need to be called every frame
Example
StartParticleFxOnNetworkEntity("scr_ornate_heist", "scr_heist_ornate_thermal_burn", thermal, vector3(0.0, 1.0, -0.1), vector3(0.0, 0.0, 0.0), 1.0)
Last update: December 16, 2022
Created: October 31, 2022
Created: October 31, 2022