WaitNear
Wait that the player is near to a specific position, is sync, so it will wait all the code until the player is not near the position.
| Argument | Data Type | Needed | Default | Description | 
|---|---|---|---|---|
| Coords | vector3 | - | The coordinates to wait near | 
Dont need to be called every frame
Example
WaitNear(vector3(0.0, 0.0, 0.0))