GetRecoilStep
Return the current recoil step of the specified weapon (every time the weapon is fired, the recoil step is increased), the recoil step can be setted in Config.Patterns
Argument | Data Type | Nedeed | Default | Description |
---|---|---|---|---|
weapon | number | - | The weapon hash |
Returns
Data Type | Description |
---|---|
number | The recoil step of the weapon |
Example
local retval, weapon = GetCurrentPedWeapon(PlayerPedId())
local recoilStep = exports["utility_weapons"]:GetRecoilStep(weapon)