SetWeaponFireMode
Set the weapon fire mode of the specified weapon
Argument | Data Type | Nedeed | Default | Description |
---|---|---|---|---|
weapon | number | - | The weapon hash | |
mode | number | - | The weapon firemode (1 = single, 2 = burst, 3 = auto, 4 = safety) |
Example
local retval, weapon = GetCurrentPedWeapon(PlayerPedId())
exports["utility_weapons"]:SetWeaponFireMode(weapon, 1)